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Anime; plural: anime), in some cases called Japanimation, is hand-drawn and computer system animation originating from Japan. The term is derived from the English word animation, and is used in Japan as a blanket term for all animated media. Beyond Japan, anime is utilized either to refer to animation made in Japan, or to a Japanese-disseminated animation style typically identified by vibrant graphics, vibrant characters, and fantastical themes

The earliest business Japanese animation dates to 1917. A particular anime art style emerged in the 1960s with the works of Osamu Tezuka and spread in the 2nd half of the 20th century, establishing a large domestic and international audience. Anime can be dispersed theatrically, by method of television broadcasts, directly to house media, and online. In addition to original works, anime are often adjustments of Japanese comics (manga), light books, or video games.

Production methods and strategies associated with anime have adapted with time in reaction to emergent innovations. As a multimedia art type, it combines graphic art, characterization, cinematography, and other creative approaches. [3] Anime production usually focuses less on movement, and more on the realism of settings as well as using video camera effects, consisting of panning, zooming, and angle shots. [3] Varied art styles are utilized, and character percentages and features can be quite diverse, including characteristically big or realistically-sized emotive eyes. Anime is classified into numerous categories targeting both broad and specific niche demographics.

The anime industry in Japan includes over 430 production studios, with significant firms consisting of Studio Ghibli, Gainax, and Toei Animation. In spite of comprising just a portion of the country's domestic movie market, anime comprises a majority of Japanese DVD and Blu-ray sales. Since the 1980s, anime has also seen increasing international success with the increase of foreign-dubbed and subbed programs. As of 2016, anime represented 60% of the world's animated television programs.

As a kind of animation, anime is an art form that consists of numerous genres discovered in movie theater; it is sometimes erroneously categorized as a genre itself. In Japan, the term anime is utilized to refer to all animation, regardless of origin. English-language dictionaries more restrictively specify anime (US:
The etymology of the term anime is challenged. The English word "animation" is composed in Japanese katakana as アニメーション (animēshon) and as アニメ (anime [] (About this soundlisten)) in its shortened kind. Some sources claim that anime derives from the French term for animation dessin animé, however othersbelieve this to be a myth originated from the appeal of anime in France in the late 1970s and 1980s

In English, anime-- when used as a typical noun-- typically operates as a mass noun. (For instance: "Do you watch anime?" or "Just how much anime have you collected?") As with a couple of other Japanese words such as saké, Pokémon, อนิเมะใหม่ and Kobo Abé, English-language texts sometimes spell anime as animé (as in French), with an intense accent over the final e, to cue the reader to pronounce the letter, not to leave it quiet as English orthography may recommend. Prior to the extensive usage of anime, the term Japanimation was common throughout the 1970s and 1980s. In the mid-1980s, the term anime began to supplant Japanimation. In basic, the latter term now only appears in duration works where it is used to identify and determine Japanese animation.

The word anime has likewise been criticized, e.g. in 1987, when Hayao Miyazaki mentioned that he abhored the truncated word anime because to him it represented the desolation of the Japanese animation market. He equated the desolation with animators doing not have motivation and with mass-produced, extremely expressionistic products trusting a repaired iconography of facial expressions and protracted and overstated action scenes but doing not have depth and sophistication because they do not attempt to communicate emotion or idea.

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